How Games Help: Learning
May 17, 2019, Marguerite Dibble
How do games motivate learning? What benefits have been tested? And how do you design the best game for learning outcomes?
May 17, 2019, Marguerite Dibble
How do games motivate learning? What benefits have been tested? And how do you design the best game for learning outcomes?
There are a number of examples that demonstrate student learning increases with the utilization of a game in areas such as math, language, history, and even physical education. A recent study completed by Clark even showed suggested that digital games enhanced student learning relative to conventional instruction. Through studies like this we can see that games can increase the retention of learning objectives on particular topics that are applicable outside of a game space.
However, this finding comes with a very important caveat: design is critical. Almost every finding of increased learning has an example of how a poor design did not garner the same results. A game that isn’t fun, or well designed, won’t help anyone learn better, while a game that is engaging, exciting, and excels in its design, will.
This is where we come to an inherent challenge in evaluating how games improve learning. Games are just a delivery tool, like any other, and there’s a simple case to be made that a game can be good or bad and that makes all the difference. There are many things related to education that games excel at, but there are many things that other learning formats do well also. The best game-based approaches have included a combination of real-world learning and game learning.
That being said, there is valuable work that can be done in tying games to measurable impacts in learning. Clark additionally notes, "We really need to look more at these value-added comparisons, and conduct studies that look at the cognitive processes these games invoke."
An interesting area of research with much crisper results is the benefit that is gained in educational gaming environments when players are encouraged to play and learn together.
A study conducted by New York University and the City University of New York found that math video games can enhance middle-schoolers' motivation to learn, and additionally found fascinating results in terms of how collaboration enhances learning.
When students played the game together, side by side, talking as they worked to achieve the desired results, they showed stronger outcomes. The outcomes were particularly strong in building a mastery mindset. Mastery mindset refers to when you as a learner have a goal of mastering certain subjects, skills, or materials, and believe that this can be done. For example, rather than thinking I’m just bad at math” you instead pivot your thinking to “I can be good at math as long as I keep working at it.”
Not only did this learning outcome increase, but the students reported they actually had more fun playing the game itself when playing with a partner. This resulted in a game-play experience that not only improved the scientific outcomes but was just a better time for the students involved.
The truth is a panacea pitch such as “games solve problems” always deserves a proper prodding and probing. So, let’s take a look: just what is it that games do well? How have they been proven to benefit people? And what methods make those proven benefits possible?
In this series we’ll be exploring 3 commonly cited areas: Learning, Cognition, and Mental Health.